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Thursday 9th February, 2012…New Modelers

While it’s been an extended delay between postings, we certainly bring good news(don’t we always?). To start off please note that we have moved our main domain to http://hexenmod.net and the old .com...

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Wednesday 22nd February, 2012…Interview, Caffeine Freak

Welcome all to our first installment of new developer interviews! This week we introduce to you Caffeine Freak. Our lead level designer and the main reason our first release even materialized as a...

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Sunday 25nd March, 2012…Interview, TomJ

Welcome all to our next installment of new developer interviews! This week we introduce to you TomJ. Head on over to our moddb page and Enjoy! TomJ Interview See you all with our next developer! IRC...

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Saturday 31st March, 2012…Steam Giveaway!

Hello all! This is a short little post simply to announce something new we are looking to try out. Brought on by the fact that it has now been 16 years since the retail release of Heretic: Shadow of...

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Saturday 23rd June, 2012…Progress Report

We update this month with a progress report of where the team is currently at. After giving away a few games through our Steam group and officially cutting our final attachments to Doom 3(ARB Shaders)...

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Saturday 7th September, 2012…Porkalator, New Artist

Welcome to another update! After a relatively slow July, things have started to pick up steam again. Our cool new addition recently was the Porkalator finally taking shape. Gavlig rigged and animated...

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Saturday 6th April, 2013…Updates? Updates.

If you couldn’t tell from the title……we bring updates. It’s clearly been a while since our last update, but we’ve been silently(and slowly) plugging away at our next release. Sometimes there’s just no...

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Saturday 3rd August, 2013…Quick Update, Need Textures.

Just a quick update for everyone. We’ve had some inquiries as to how things are going and such. We keep chipping away! Caffeine Freak, our lead level designer, has been a lot of patch geometry in our...

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Team Updates, Project Updates

2013 was a slower than desired year. 2014 will not be. The year has kicked off with an excited vigor and focus which has the team pretty pumped. First, we welcome programmer Calavera_Jo to the team who...

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We Are Not Dead

So, it’s been a long time since the last update. Over recent months, I’ve been receiving many messages, both on the forum, privately and in the IRC channel, about the status of the project. People seem...

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